![]() ![]() I loved my time in New Horizons, and that’s why I chose to spend hours and hours each day tending to my virtual island. I like that I can play Cozy Grove in short bursts, and like New Horizons, it’s become a daily sort of ritual - my virtual, comforting chores. There’s no Stalk Market equivalent in Cozy Grove which means there’s no stress that I’ll miss out on Timmy and Tommy’s good, good prices. While I want to spend more time on the island, I appreciate that Cozy Grove doesn’t want to capitalize on all my time. Image: Spry Fox/The Quantum Astrophysics Guild But I don’t feel compelled to stick around after my tasks are finished, partly because there’s just not enough to do. Sometimes I putz around for a bit, cleaning up my campsite and adding new decorations, or collecting extra resources so I’m overly prepared for the next day’s tasks. But the world of Cozy Grove is so charming that I often want to spend more time there. I’m happy that Spry Fox encourages me to log off. Flamey will tell me that there’s no more spirit wood available after a certain point, and I’ll have to come back tomorrow to continue feeding him. One of the more interesting things about Cozy Grove is that Spry Fox doesn’t appear to want to keep the player there all day. The reward for completing these activities is more of the game itself, and its charming characters. There’s humor there, too, which adds an extra element of curiosity to the otherwise rote tasks. It helps, too, that Cozy Grove’s writing is delightful it captures the same warmth of the game’s animations but puts it into words. That can only be purchased through Cozy Grove’s shopkeeper, and I’ll have to wait if it’s not there on the day I need it. Say, for instance, I need to bring salt to the spirit baker on the island. These tasks can be finished within a half an hour or so most of the time, especially if I just have to do something like find a recipe book that’s been stashed in a pile of leaves, but sometimes a task can require me to log in across multiple days. There’s a lot of fishing, harvesting resources, and collecting items. Much of the time, the spirits have lost things that the player needs to find around the island. I never spend too long ruminating on what to do or where to go.Īnyone that’s played New Horizons will be familiar with the sorts of errands necessary to complete the spirits’ tasks. If I can’t find something, there’s a spirit who can help there, too - pointing me in the right direction of whatever I’m looking for. Flamey’s light also reveals new parts of the world and spirits to help out, expanding the scope of the island each time.Ī typical day’s worth of Cozy Grove for me takes about a half hour, running around from spirit to spirit, always with a clear task at hand. It’s here that color comes back to the world, and it happens in such a way that you can feel the warmth spreading out around you. ![]() The stylized ghost bears give me spirit wood after I help them, and a sentient campfire called Flamey consumes the spirit wood, and the flames illuminate the world, turning it full and lush. The goal is to do Spirit Scout things - like helping the island’s ghost mail-bear find lost mail - to bring life back to the colorless island. ![]() I’m a “Spirit Scout,” something of a girl scout, who collects badges to be displayed on her green Spirit Scout sash. A cozy, haunted islandĬozy Grove is set on the titular island, inhabited by a group of whimsical, dead, bear-like creatures that have been stuck there a while. These quests are different each day, and they all contribute to building relationships with the spirits around the island.Ĭozy Grove is the perfect game for anyone that’s ever gotten stressed out by Animal Crossing, because my goals don’t feel overwhelming or endless, a clear contrast from how I felt a few months into New Horizons. Players pick up daily tasks from the spirits around the island, each of which has a clear end goal. A ghost bear talking to a Cozy Grove Spirit Scout Image: Spry FoxĪnd Cozy Grove has something that New Horizons does not - a very clear structure. ![]()
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